Epsilon VR
June 2019EpsilonVR is a framework, player application, and content creation tool for developing and deploying procedure based training on desktop and VR.
I design and build production-ready applications, tools, and interactive experiences. Below are selected projects that demonstrate product-thinking, engineering quality, and attention to detail.
EpsilonVR is a framework, player application, and content creation tool for developing and deploying procedure based training on desktop and VR.
Created for the US Army, this prototype was a proof of concept simulating operator maintenance procedures with a DCS Panel. Designs and storyboards by a co-worker, all developme...
Simple lockout tag-out procedure made with EpsilonVR for TrainPoint. Responsible for scene building, materials/textures, light-mapping, and procedure creation.
An emulation of the screens from the movie War Games, written in C for a vintage IBM PC XT. Source code open on GitHub.
Created for the US Navy, the Virtual Training Aid (VTA) is an interactive 3D training tool for classrooms allowing navigation of 3D models with animations and procedural flows.
A Live wallpaper for Android made with Unity using Uni2LWP. Features procedurally positioned gears with a custom gear positioning script.
Interactive 3D showcase of Generac's new generator. CAD files optimized for real-time environments with comprehensive interactive features.