Primal Carnage Assets
Target:   Desktop
Software:    3DS Max   |   Photoshop   |   Unreal Engine 3   |  
These are the buildings and props I created while working at Lukewarm Media on the game Primal Carange. All models have lightmaps and collision.


Hanger Building 01
Enterable building for the docks level.

15,750 Tris
9,500 Verts








Collision


Lightmap UVs


Most of texture supplied by coworker, I added the metal plates on the bottom right




Hanger Building 02
Uses same texture as Building 01

5,674 Tris
4,104 Verts












Collision


Lightmap UVs



Building 03
6,539 Tris
3,724 Verts








Collision


Lightmap


Diffuse


Specular


Normal



Gate
Texture atlas supplied by coworker






Radio Dish
Combined:
10,998 Tris
6,319 Verts









Dish was 3 sepeate meshes so 3 lightmap uv sets






Diffuse

Specular

Normal



Forklift
8,194 Tris
4,433 Verts












Diffuse


Specular


Normal



Modular Sandbags
Set of modular sandbags